-- <= == == == == == == == == == == == == =>
-- Combat Stats Localization file
-- <= == == == == == == == == == == == == =>
COMBATSTATS_CONFIG_HEADER = "CombatStats";
COMBATSTATS_CONFIG_HEADER_INFO = "These options modify CombatStats.\n ";
COMBATSTATS_CONFIG_ONOFF = "Turn CombatStats On/Off";
COMBATSTATS_CONFIG_ONOFF_INFO = "If this box is unchecked,\n CombatStats is off.";
COMBATSTATS_CHAT_COMMAND_INFO = "Tracks CombatStats and generates data.";
COMBATSTATS_CONFIG_HIDEONNOTARGET = "Hide When No Target";
COMBATSTATS_CONFIG_HIDEONNOTARGET_INFO = "If enabled then Combat Stats will only be visible when there is a target.";
COMBATSTATS_CONFIG_USEMOUSEOVER = "Show CombatStats on mouseover";
COMBATSTATS_CONFIG_USEMOUSEOVER_INFO = "If enabled, Combat Stats will appear when you mouseover the title.\nIf disabled, Combat Stats will appear when you click on the title."
COMBATSTATS_CONFIG_ENDOFFIGHT = "Show end of fight statistics";
COMBATSTATS_CONFIG_ENDOFFIGHT_INFO = "If enabled then Combat Stats will show end of fight DPS/damage stats.";

COMBSTATS_CHAT_COMMAND_RESET = "Reset combat stats data.";

CS_CHAT_COMMAND_INFO			= "Type /cs or /combatstats for usage instructions.";

CS_FRAME_GEN_ATTACK_NAME = "Attack Name :";
CS_FRAME_TICKS_TEXT = "DOT ticks.";
CS_FRAME_HITS_TEXT = "hits out of";
CS_FRAME_SWINGS_TEXT = "swings or uses.";
CS_FRAME_MISSES_TEXT = "Misses : ";
CS_FRAME_DODGES_TEXT = "Dodges : ";
CS_FRAME_PARRIES_TEXT = "Parries : ";
CS_FRAME_BLOCKS_TEXT = "Blocks : ";
CS_FRAME_RESISTS_TEXT = "Resists : ";
CS_FRAME_IMMUNE_TEXT = "Immune : ";
CS_FRAME_EVADES_TEXT = "Evades : ";
CS_FRAME_DEFLECTS_TEXT = "Deflects : ";
CS_FRAME_PERCENT_OVERALL_TEXT = "Percentage of overall damage : ";
CS_FRAME_TIME_LASTCRIT_TEXT = "Time since last crit : ";
CS_FRAME_TOTAL_TEXT = "Total : ";
CS_FRAME_DAMAGE_TEXT = "Damage : ";
CS_FRAME_MINMAX_TEXT = "Min / Max : ";
CS_FRAME_AVGDMG_TEXT = "Avg. Damage : ";
CS_FRAME_PERCENTDMG_TEXT = "% Of Dmg. : ";

CS_DROPDOWN_SELECT_TEXT = "Select Attack";

CS_TT_OVERALLPCT_TEXT = "Overall critical hit percentage.";
CS_TT_OVERALLDMGPCT_TEXT = "Percentage of the total damage done by all attacks that was done by this attack.";
CS_TT_NONCRIT_HITSPCT_TEXT = "Percent of this attacks hits that are non critical hits.";
CS_TT_CRIT_HITSPCT_TEXT = "Percent of this attacks hits that are critical hits.";
CS_TT_NONCRIT_DMGPCT_TEXT = "Percentage of this attacks damage that was from non critical hits.";
CS_TT_CRIT_DMGPCT_TEXT = "Percentage of this attacks damage that was from critical hits.";

CS_TB_MENU_TEXT="CombatStats";
CS_TB_BUTTON_TEXT = "DPS : %.2f / %.2f";

RED_FONT_COLOR_CODE = "|cffff2020";
NORMAL_FONT_COLOR_CODE = "|cffffd200";
WHITE_FONT_COLOR_CODE = "|cffffffff";
GREEN_FONT_COLOR_CODE = "|cff20ff20";
BLUE_FONT_COLOR_CODE = "|cff2020ff";

DPS_DISPLAY = "%.2f";

CLOCK_TIME_DAY				= "%d day";
CLOCK_TIME_HOUR				= "%d hour";
CLOCK_TIME_MINUTE			= "%d minute";
CLOCK_TIME_SECOND			= "%d second";

CS_1		= "(.+) suffers (%d+) (.+) damage from your (.+).";
CS_2		= "Your (.+) hits (.+) for (%d+).";
CS_2a        = "(.+) hits (.+). Damage: (%d+) (.+).";
CS_3		= "You hit (.+) for (%d+)";
CS_4		= "Your (.+) crits (.+) for (%d+).";
CS_5		= "You crit (.+) for (%d+)";
CS_6		= "You miss (.+).";
CS_7		= "You attack. (.+) parries.";
CS_8		= "You attack. (.+) evades.";
CS_9		= "You attack. (.+) dodges.";
CS_10		= "You attack. (.+) deflects.";
CS_11		= "You attack. (.+) blocks.";
CS_12		= "Your (.+) was blocked by (.+).";
CS_13		= "Your (.+) was deflected by (.+).";
CS_14		= "Your (.+) was dodged by (.+).";
CS_15		= "Your (.+) was evaded by (.+).";
CS_16		= "Your (.+) is parried by (.+)";
CS_17		= "Your (.+) was resisted by (.+).";
CS_18		= "Your (.+) failed. (.+) is immune.";
CS_19		= "Your (.+) missed (.+).";
CS_20		= "(.+) crits (.+) for (%d+).";
CS_21		= "(.+) hits (.+) for (%d+).";
CS_22		= "(.+)'s (.+) hits (.+) for (%d+).";
CS_23		= "(.+)'s (.+) crits (.+) for (%d+).";
CS_24		= "(.+)'s (.+) was blocked by (.*).";
CS_25		= "(.+)'s (.+) was dodged by (.*).";
CS_26		= "(.+)'s (.+) was evaded by (.*).";
CS_27		= "(.+)'s (.+) fails. (.+) is immune.";
CS_28		= "(.+)'s (.+) was resisted by (.*).";
CS_29		= "(.+)'s (.+) misses (.*).";
CS_30		= "(.+)'s (.+) missed (.*).";
CS_31		= "(.+)'s (.+) failed. (.+) is immune.";
CS_32		= "(.+)'s (.+) missed (.+).";
CS_33		= "(.+)'s (.+) was deflected by (.+).";
CS_34		= "(.+) misses (.*).";
CS_35		= "(.+) attacks. (.+) parries.";
CS_36		= "(.+) attacks. (.+) evades.";
CS_37		= "(.+) attacks. (.+) dodges.";
CS_38		= "(.+) attacks. (.+) deflects.";
CS_39		= "(.+) attacks. (.+) blocks.";
CS_40		= "(.+) hits you for (%d+). (.+) blocked";
CS_41		= "(.+) hits you for (%d+)";
CS_42		= "(.+) crits you for (%d+).";
CS_43		= "(.+)'s (.+) hits you for (%d+).";
CS_44		= "(.+)'s (.+) crits you for (%d+).";
CS_45		= "(.+)'s (.+) was blocked%.";
CS_46		= "(.+)'s (.+) was deflected%.";
CS_47		= "(.+)'s (.+) was dodged%.";
CS_48		= "(.+)'s (.+) was evaded%.";
CS_49		= "(.+)'s (.+) failed. You are immune.";
CS_50		= "(.+)'s (.+) misses you.";
CS_51		= "You parry (.+)'s (.+)";
CS_52		= "(.+)'s (.+) was resisted%.";
CS_53		= "(.+) misses you.";
CS_54		= "(.+) attacks. You parry.";
CS_55		= "(.+) attacks. You evade.";
CS_56		= "(.+) attacks. You dodge.";
CS_57		= "(.+) attacks. You deflect.";
CS_58		= "(.+) attacks. You block.";
