WEAPONBUTTONS_FRAMENAME			= "WeaponButtonsFrame";

WEAPONBUTTONS_MODE_MELEE 		= 1;
WEAPONBUTTONS_MODE_RANGED 		= 2;
WEAPONBUTTONS_MODE_TRINKET 		= 3;

WEAPONBUTTONS_MODE_MIN 			= WEAPONBUTTONS_MODE_MELEE;
WEAPONBUTTONS_MODE_MAX 			= WEAPONBUTTONS_MODE_TRINKET;

WEAPONBUTTONS_OPTIONS_DEFAULT	= {
	enabled = true;
	mode = WEAPONBUTTONS_MODE_MELEE;
	showTooltips = true;
	locked = false;
};

WeaponButtons_ModesComponents = {
	[WEAPONBUTTONS_MODE_MELEE] = {
		"WeaponButtonCharacterMainHandSlot", 
		"WeaponButtonCharacterSecondaryHandSlot"
	},
	[WEAPONBUTTONS_MODE_RANGED] = {
		"WeaponButtonCharacterRangedSlot", 
		"WeaponButtonCharacterAmmoSlot"
	},
	[WEAPONBUTTONS_MODE_TRINKET] = {
		"WeaponButtonCharacterTrinket0Slot", 
		"WeaponButtonCharacterTrinket1Slot"
	}
};

