--[[
	Auctioneer Addon for World of Warcraft(tm).
	Version: 3.9.0.1111 (Kangaroo)
	Revision: $Id: AucCore.lua 1090 2006-11-24 02:58:29Z mentalpower $

	Auctioneer core functions and variables.
	Functions central to the major operation of Auctioneer.

	License:
		This program is free software; you can redistribute it and/or
		modify it under the terms of the GNU General Public License
		as published by the Free Software Foundation; either version 2
		of the License, or (at your option) any later version.

		This program is distributed in the hope that it will be useful,
		but WITHOUT ANY WARRANTY; without even the implied warranty of
		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
		GNU General Public License for more details.

		You should have received a copy of the GNU General Public License
		along with this program(see GPL.txt); if not, write to the Free Software
		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

	Note:
		This AddOn's source code is specifically designed to work with
		World of Warcraft's interpreted AddOn system.
		You have an implicit licence to use this AddOn with these facilities
		since that is it's designated purpose as per:
		http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
--]]

-------------------------------------------------------------------------------
-- Function Prototypes
-------------------------------------------------------------------------------
local addOnLoaded;

-------------------------------------------------------------------------------
-- Data Members
-------------------------------------------------------------------------------

--Local constants
local maxAllowedFormatInt = 2000000000; -- numbers much greater than this overflow when using format("%d") --MAX_ALLOWED_FORMAT_INT

-- Auction time constants
--Auctioneer.Core.Constants.TimeLeft.
local timeLeft = {
	Short = 1;		--TIME_LEFT_SHORT
	Medium = 2;		--TIME_LEFT_MEDIUM
	Long = 3;		--TIME_LEFT_LONG
	VeryLong = 4;	--TIME_LEFT_VERY_LONG

	Seconds = {		--TIME_LEFT_SECONDS
		[0] = 0,		-- Could expire any second... the current bid is relatively accurate.
		[1] = 1800,		-- If it disappears within 30 mins of last seing it, it was BO'd
		[2] = 7200,		-- Ditto but for 2 hours.
		[3] = 28800,	-- 8 hours.
		[4] = 86400,	-- 24 hours.
	}
}

-- Item quality constants
--Auctioneer.Core.Constants.Quality
local quality = {
	Legendary	=	5;	--QUALITY_LEGENDARY
	Epic		=	4;	--QUALITY_EPIC
	Rare		=	3;	--QUALITY_RARE
	Uncommon	=	2;	--QUALITY_UNCOMMON
	Common		=	1;	--QUALITY_COMMON
	Poor		=	0;	--QUALITY_POOR
}


-- The maximum number of elements we store in our buyout prices history table
local maxBuyoutHistorySize = 35;

-- Min median buyout price for an item to show up in the list of items below median
local minProfitMargin = 5000; --MIN_PROFIT_MARGIN

-- Min median buyout price for an item to show up in the list of items below median
local defaultCompeteLess = 5; --DEFAULT_COMPETE_LESS

-- Min times an item must be seen before it can show up in the list of items below median
local minBuyoutSeenCount = 5; --MIN_BUYOUT_SEEN_COUNT

-- Max buyout price for an auction to display as a good deal item
local maxBuyoutPrice = 800000; --MAX_BUYOUT_PRICE

-- The default percent less, only find auctions that are at a minimum this percent less than the median
local minPercentLessThanHSP = 60; -- 60% default --MIN_PERCENT_LESS_THAN_HSP

-- The minimum profit/price percent that an auction needs to be displayed as a resellable auction
local minProfitPricePercent = 30; -- 30% default --MIN_PROFIT_PRICE_PERCENT

-- The minimum percent of bids placed on an item to be considered an "in-demand" enough item to be traded, this is only applied to Weapons and Armor and Recipies
local minBidPercent = 10; --MIN_BID_PERCENT

-- categories that the brokers and HSP look at the bid data for
--  1 = weapon
--  2 = armor
--  3 = container
--  4 = dissipatable
--  5 = tradeskillitems
--  6 = projectile
--  7 = quiver
--  8 = recipe
--  9 = reagence
-- 10 = miscellaneous

local classes = {GetAuctionItemClasses()};
local bidBasedCategories = {[classes[1]]=true, [classes[2]]=true, [classes[8]]=true, [classes[10]]=true} --BID_BASED_CATEGORIES

-- Default filter configuration
local filterDefaults = { --Auctioneer_FilterDefaults
	["all"]						=	"on",
	["autofill"]				=	"on",
	["embed"]					=	"off",
	["also"]					=	"off",
	["auction-click"]			=	"on",
	["show-link"]				=	"off",
	["show-embed-blankline"]	=	"off",
	["show-verbose"]			=	"on",
	["show-stats"]				=	"on",
	["show-average"]			=	"on",
	["show-median"]				=	"on",
	["show-suggest"]			=	"on",
	["show-warning"]			=	"on",
	["scan-class1"]				=	"on",
	["scan-class2"]				=	"on",
	["scan-class3"]				=	"on",
	["scan-class4"]				=	"on",
	["scan-class5"]				=	"on",
	["scan-class6"]				=	"on",
	["scan-class7"]				=	"on",
	["scan-class8"]				=	"on",
	["scan-class9"]				=	"on",
	["scan-class10"]			=	"on",
	["warn-color"]				=	"on",
	["finish-sound"]			=	"on",
	["printframe"]				=	1,
	["last-auction-duration"]	=	1440,
	["auction-duration"]		=	3,
	["protect-window"]			=	1,
	["finish"]					=	0,
	["pct-bidmarkdown"]			=	20,
	["pct-markup"]				=	300,
	["pct-maxless"]				=	30,
	["pct-nocomp"]				=	2,
	["pct-underlow"]			=	5,
	["pct-undermkt"]			=	20,
	["locale"]					=	"default",

	--AskPrice related commands
	["askprice"]				=	"on",
	["askprice-vendor"]			=	"off",
	["askprice-guild"]			=	"off",
	["askprice-party"]			=	"off",
	["askprice-smart"]			=	"off",
	["askprice-trigger"]		=	"?",
	["askprice-ad"]				=	"on",
	["askprice-whispers"]		=	"on",
	["askprice-word1"]			=	_AUCT('CmdAskPriceSmartWord1', "enUS"), --Initially set these two filters to match the stock english custom words
	["askprice-word2"]			=	_AUCT('CmdAskPriceSmartWord2', "enUS"),

	-- Auction House tab UI
	["bid-limit"]				=	1,
	["update-price"]			=	"off",
}

-------------------------------------------------------------------------------
-- Called when we receive the ADDON_LOADED event for Auctioneer.
-------------------------------------------------------------------------------
function addOnLoaded()
	EnhTooltip.DebugPrint("Auctioneer.Core.AddOnLoaded Called");
	-- Initialize the database.
	Auctioneer.Database.Load();

	-- Initialize modules.
	Auctioneer.QueryManager.Load();
	Auctioneer.ScanManager.Load();
	Auctioneer.Statistic.Load();
	Auctioneer.PostManager.Load();
	Auctioneer.BidManager.Load();
	Auctioneer.BidScanner.Load();
	Auctioneer.AskPrice.Init();

	-- Intialize the command handler.
	SLASH_AUCTIONEER1 = "/auctioneer";
	SLASH_AUCTIONEER2 = "/auction";
	SLASH_AUCTIONEER3 = "/auc";
	SlashCmdList["AUCTIONEER"] = Auctioneer.Command.MainHandler;
	Auctioneer.Command.Register();

	-- Initialize the UI.
	Auctioneer.UI.Load();

	--Init AskPrice
	Auctioneer.AskPrice.Init();

	--Register for the PLAYER_LOGIN event so that we can get the player's faction
	Auctioneer.Util.StorePlayerFaction(); --We need to call it first manually, just in case we were loaded after PLAYER_LOGIN fired.
	Stubby.RegisterEventHook("PLAYER_LOGIN", "Auctioneer", Auctioneer.Util.StorePlayerFaction);

	-- Ready to rock and roll!
	Auctioneer.Util.ChatPrint(_AUCT('FrmtWelcome'):format(Auctioneer.Version), 0.8, 0.8, 0.2);

 	-- Cleanup after that massive mem spike.
	collectgarbage("collect");
end

Auctioneer.Core = {
	Constants = {},
	AddOnLoaded = addOnLoaded,
}

Auctioneer.Core.Constants = {
	MaxAllowedFormatInt = maxAllowedFormatInt,
	TimeLeft = timeLeft,
	Quality = quality,
	MaxBuyoutHistorySize = maxBuyoutHistorySize,
	MinProfitMargin = minProfitMargin,
	DefaultCompeteLess = defaultCompeteLess,
	MinBuyoutSeenCount = minBuyoutSeenCount,
	MaxBuyoutPrice = maxBuyoutPrice,
	MinPercentLessThanHSP = minPercentLessThanHSP,
	MinProfitPricePercent = minProfitPricePercent,
	MinBidPercent = minBidPercent,
	BidBasedCategories = bidBasedCategories,
	FilterDefaults = filterDefaults,
}
