--[[
	Auctioneer Addon for World of Warcraft(tm).
	Version: <%version%> (<%codename%>)
	Revision: $Id: AuctionDropDownMenu.lua 1090 2006-11-24 02:58:29Z mentalpower $

	Auctioneer auction item drop down menu

	License:
		This program is free software; you can redistribute it and/or
		modify it under the terms of the GNU General Public License
		as published by the Free Software Foundation; either version 2
		of the License, or (at your option) any later version.

		This program is distributed in the hope that it will be useful,
		but WITHOUT ANY WARRANTY; without even the implied warranty of
		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
		GNU General Public License for more details.

		You should have received a copy of the GNU General Public License
		along with this program(see GPL.txt); if not, write to the Free Software
		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

	Note:
		This AddOn's source code is specifically designed to work with
		World of Warcraft's interpreted AddOn system.
		You have an implicit licence to use this AddOn with these facilities
		since that is it's designated purpose as per:
		http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
--]]

-------------------------------------------------------------------------------
-- Function Prototypes
-------------------------------------------------------------------------------
local show;
local initialize;

-------------------------------------------------------------------------------
-- Shows the auction dropdown menu for the specified auction.
-------------------------------------------------------------------------------
function show(auctionId)
	AuctionDropDownMenu.auctionId = auctionId;
	UIDropDownMenu_Initialize(AuctionDropDownMenu, initialize, "MENU");
	HideDropDownMenu(1);
	ToggleDropDownMenu(1, nil, AuctionDropDownMenu, "cursor");
end

-------------------------------------------------------------------------------
-- Callback to initialize the contents of the menu. Here is where we call
-- UIDropDownMenu_AddButton to add the menu items.
-------------------------------------------------------------------------------
function initialize()
	local auction = Auctioneer.SnapshotDB.GetAuctionById(nil, AuctionDropDownMenu.auctionId);
	if (auction) then
		---------------------------------------------------
		-- Add the "Bid" menu item.
		---------------------------------------------------
		local bidMenuItem = {};
		bidMenuItem.text = "Bid"; -- %todo: localize
		bidMenuItem.disabled = (auction.highBidder or auction.owner == UnitName("player"));
		bidMenuItem.func = 
			function()
				Auctioneer.BidScanner.BidByAuctionId(auction.auctionId);
			end
		UIDropDownMenu_AddButton(bidMenuItem);

		---------------------------------------------------
		-- Add the "Buyout" menu item.
		---------------------------------------------------
		local buyoutMenuItem = {};
		buyoutMenuItem.text = "Buyout"; -- %todo: localize
		buyoutMenuItem.disabled = (auction.buyoutPrice == 0 or auction.owner == UnitName("player"));
		buyoutMenuItem.func =
			function()
				Auctioneer.BidScanner.BuyoutByAuctionId(auction.auctionId);
			end
		UIDropDownMenu_AddButton(buyoutMenuItem);

		local itemKey = Auctioneer.ItemDB.CreateItemKeyFromAuction(auction);
		local itemName = Auctioneer.ItemDB.GetItemName(itemKey);
		local itemLink = Auctioneer.ItemDB.GetItemLink(itemKey);
		if (itemName and itemLink) then
			-----------------------------------------------
			-- Add the "Browse for" menu item.
			-----------------------------------------------
			local browseMenuItem = {};
			browseMenuItem.text = "Browse auctions for "..itemName; -- %todo: localize
			browseMenuItem.disabled = (not CanSendAuctionQuery());
			browseMenuItem.func =
				function()
					-- Search for the item and switch to the Browse tab.
					Auctioneer.UI.BrowseTab.QueryForItemByName(itemName);
					AuctionFrameTab_OnClick(1);
				end
			UIDropDownMenu_AddButton(browseMenuItem);

			-----------------------------------------------
			-- Add the "Refresh snapshot for" menu item.
			-----------------------------------------------
			local refreshMenuItem = {};
			refreshMenuItem.text = "Refresh snapshot for "..itemName; -- %todo: localize
			refreshMenuItem.disabled = (not CanSendAuctionQuery());
			refreshMenuItem.func =
				function()
					Auctioneer.ScanManager.ScanQuery(itemName);
				end
			UIDropDownMenu_AddButton(refreshMenuItem);

			-----------------------------------------------
			-- Add the "Clear history" menu item.
			-----------------------------------------------
			local clearMenuItem = {};
			clearMenuItem.text = "Clear history for "..itemName; -- %todo: localize
			clearMenuItem.func =
				function()
					Auctioneer.Statistic.ClearCache(itemKey);
					Auctioneer.SnapshotDB.Clear(itemKey);
					Auctioneer.HistoryDB.Clear(itemKey);
					Auctioneer.Util.ChatPrint(_AUCT('FrmtActClearOk'):format(itemLink));
				end
			UIDropDownMenu_AddButton(clearMenuItem);
			
			-- Check for the presence of the BeanCounter Transactions tab.
			if (AuctionFrameTransactions and AuctionFrameTransactions.SearchTransactions) then
				-- Locate the AuctionFrameTransactions tab
				local tabIndex = 1;
				while (getglobal("AuctionFrameTab"..(tabIndex)) and
					   getglobal("AuctionFrameTab"..(tabIndex)):GetName() ~= "AuctionFrameTabTransactions") do
					tabIndex = tabIndex + 1;
				end
				if (getglobal("AuctionFrameTab"..(tabIndex)):GetName() ~= "AuctionFrameTabTransactions") then
					tabIndex = nil;
				end

				-------------------------------------------
				-- Add the "View transactions" menu item.
				-------------------------------------------
				local transactionsMenuItem = {};
				transactionsMenuItem.text = "View transactions for "..itemName; -- %todo: localize
				transactionsMenuItem.disabled = (not tabIndex);
				transactionsMenuItem.func =
					function()
						AuctionFrameTransactions:SearchTransactions(itemName, true, nil);
						AuctionFrameTab_OnClick(tabIndex);
					end
				UIDropDownMenu_AddButton(transactionsMenuItem);
			end
		end
	end
end

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function debugPrint(...)
	return EnhTooltip.DebugPrint("[Auc.UI.DropDown]", ...);
end

--=============================================================================
-- Initialization
--=============================================================================
if (Auctioneer.UI.AuctionDropDownMenu) then return end;
debugPrint("AuctionDropDownMenu.lua loaded");

-------------------------------------------------------------------------------
-- Public API
-------------------------------------------------------------------------------
Auctioneer.UI.AuctionDropDownMenu = {
	Show = show;
};
